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Smoke 'Em If You Got 'Em! (demo)
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Devlog
Version 0.2.3 - Greatly improved smoke performance and some other changes
May 22, 2025
by
CptnFabulous
Changes Greatly improved performance of smoke clouds. Previously, the framerate would drop to unplayable levels with lots of clouds active, due to rendering too many polygons. Object throwing trajecto...
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New build with improved performance
April 12, 2025
by
CptnFabulous
I made some small changes to enemy detection, to reduce memory use using non-allocated physics checks. I didn't bother putting a new version number on this one, because of how soon I released it. That...
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V0.2.2 - The Fancy Looking Update
April 08, 2025
by
CptnFabulous
Changelog: New artstyle! Instead of default materials, the game environments now use toon shading and outline effects for a vivid comic-book style. Smoke now also uses a new shader to look more like b...
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Version 0.2.1 (bugfix)
November 13, 2024
by
CptnFabulous
Fixed a bug preventing the 'invert X axis' and 'invert Y axis' control options from having an effect when changed...
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Version 0.2: better tutorialising, wacky physics and a spiffy new logo
October 30, 2024
by
CptnFabulous
It’s been a hell of a long time since the last update here. As well as focusing on my work, I really wanted to ensure there were plenty of interesting new things to show off. But most importantly, I...
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No longer just a target range demo! New level, enemies and mechanics
November 15, 2023
by
CptnFabulous
Out of the obscuring smoke of a lack of updates, I've released a new build with a ton of extra features! A real working title - 'Vindicator', more representative of the story I have planned. An actual...
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New build - v0.1.1
February 28, 2023
by
CptnFabulous
Changes: Added gamepad support! Page to view all control bindings Interact prompt now displays icon for correct binding (changes based on input device)...
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